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3.
_Why_Slopes_&_More_Math_1995

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6.-Euclidean-Geometry/Complex No.s
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Component Method

In a plane, the intersection of two perpendicular lines, one horizontal and the other vertical, defines a reference point or origin for the plane. Each arrow in the plane is equal to the sum or resultant of a horizontal and vertical arrows, its so-called horizontal and vertical components. This  representation or decomposition of an arrow as the sum of horizontal and vertical components leads to a third method for arrow addition given by the addition of components.  The horizontal components of an arrow sum is given the arrow sum of the horizontal components.  Likewise, the vertical components of an arrow sum is given the arrow sum of the vertical components. Here is a technical observation with little motivation except for consequences that will follow.

Each vector from the origin in a rectangular coordinate is the sum of  vectors parallel to the coordinate axis's. The following diagram shows how these "component vectors" parallel to the axis's may be used instead of the parallelogram rule.

wpe1A.gif (4003 bytes)

See applet   for examples. Have it display rectangular coordinates for points and vectors. To learn more, visit the chapter vectors in  Calculus and Beyond.

Transition to Coordinates

 If [a,b] and [c,d] are the heads of two vectors, we the head of the sum of the vectors will be at location [e, f] = [a,b] +[c,d] where the + operation indicates arrow addition. In the case where both heads are in the first quadrant, we have e = a +c and f = b +d.  In the case where one or both are not in the first quadrant,  put a + c  = e and b + d = f. This defines the addition of coordinates.  Exercise: Show this addition is well-defined.

 Observe, addition of vectors using the first method (parallelogram method) commutes. That the order of addition does not affect the result. Therefore addition commutes in all further methods that produce the same result. This implies the addition of coordinates just defined commutes.

 

Complex Numbers
with easy consequences of two ways to multiply complex numbers in and between vectors & trig, etc

Back ] Area Intro ] Next ]

The fundamental theorem of algebra and partial fraction decomposition in calculus depend on complex numbers.  

Easy Consequences
Vec & Cmplx  No Applet
B2 C. Conjugates
B3 Pythagoras
B4 Distance
B5 Rt Triangle Similarity
B6 Trig., Functions
B7 Dot & Cross Products
B8 Cosine Law
B9 Exponential & cis fns
B10 Easy Trig Identities
B11 Set Viewpoint
Links: Interactive Maths
 

Hint: See the (newest) Complex Number. Starter Lesson for a simple geometric introduction, then continue with easy consequence below. The clearest geometric proof of the distributive law appears in the Euclidean-Geometry/Complex No.s
folder.

First Earlier (Old) exposition of complex numbers follows in Z1 to B1 below -  read for review or revision .

First (Old) Complex No Intro
Distributive Law
A1 Add Poiints
A2 Polar Coords
A3 Polar Multiply
A4 Complex No.s
A5 Real Numbers
A6 Law of Signs
A7 Key Properties
B1 2nd Mult Method
C1 Unsigned Coords
C2 Signed Coords
C3 Set Codification
C4 More On Real No.s
D1 Arrow Navigation
D2 Sum of Motions
D3 Addition Method I
D4 Addition Method II
D5 Addition Method III
D6 Coordinate Addition
D7 1st Distributive Law
D8 2nd Distributive Law
D9 3rd Distributive Law

D1 to  D6 after provide a review of vectors.

More on Complex Numbers:

Chapters in Volume 3::
19 Logs & Powers
19 Natural Log.
19 Exponential Fn.
20 What's Next
21 Add Vectors
22 Complex #'s
23 Complex #'s
23 Trig Identity
23 Proofs of.
24 Complex Logs etc

This further  Complex Number
  Intro
assumes the field properties
of real numbers in place of
deriving them geometrically


 


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