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YOU are better than YOU think. Show
yourself how:
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Logic
Mastery
Amazing, Amusing, Amorous, Delicious, Delightful,
Edifying, Strengthening Elixir.
It eases work & learning difficulties Makes the hard easier. Opens
eyes. Leads to greater precision.
in reading and writing
Do not leave here without it - Logic
mastery will develops critical thinking, improve reading and
writing, and give a firmer base for work and studies at many levels.
Good luck.
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Caution: Site advice
is approximately correct, for some circumstances, not all.
Site How-TOs are
logically developed, but not tried and tested. That leaves
room for thought and refinement.. |
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After logic,
(a) continue reading Three
Skills for Algebra, chapters 8 to 14 and do so alongside
site area on solving
linear2007 Equations ; or (b) see this calculus
starter lesson and Volume 3, Why
Slopes & More Math, chapters 2 to 6;
For online automated help in senior
high school maths & calculus, visit quickmath.com
For Automatic Calculus and Algebra Help with derivatives,
integrals, graphs, linear equations, matrix algebra, visit calc101.com
With overlap, each site quickmath
& calc101offers a different
range of services, some free, some not, all based on webmathematica.
Good luck.
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Explore collaborative whiteboards
from groupboard,
twiddla or
scriblink.
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Chapter 5, Islands and Divisions of Knowledge
Previous Section: Islands
Without Roads Between
Rooms Without Doors Between
Implication rules are also like doors or gates between sections of a building
or estate. (Implication rules like doors join the rooms of a large palace,
castle, house or prison. ) Some allow two-way passage. Others permit only
one-way passage. All this can be a deliberate design or it could be due to a
poor design.
When we restrict our paths to two-way doors, we can always retrace our steps
exactly and get back to where we started. But one-way doors are different. To
get back after going through a one-way door, we need to find another route back
through some other door or doors. Otherwise, we are shut out of our starting
room. That is, we suppose a one-way door can only be opened from one side, and
that after use it snaps shut. When we go through a one-way door, we can get back
to our initial side of the door only if there is a route back. But by passing
through one-way doors, we may find ourselves locked out of the initial room we
were in. We may further find ourselves locked in another room or section of the
building.
Ignored Rooms
Whenever the building we are exploring has sections closed off or
unreachable, we can ignore all maps of those sections. Making a map of the
unreachable sections is not possible, except by guessing. Guessing is
suggestive, yet not reliable.
Chapter Sections: [ Up ] [ Islands Without Roads Between ] [ Rooms Without Doors Between ]
Next Chapter: 6. Conditional and Biconditional
Statements
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[ Back ] [ Up ]
Three Skills for Algebra
www.whyslopes.com
Foreword, Chapters
& Appendices
Foreword 1. Introduction 2. Implication Rules 3. Chains of Reason 4. Romeo and Juliet 4. Induction Mathematical 5 Knowledge Islands 6 Old Language 7 Arith Skill Check 7. The Next Chapters 8 The Three Skills 8 VNR-Concise-Encyclopedia PS. What is a Variable 9. Algebra Talk 10 Two More Skills 11 Why Shorthand 12 Shorthand Usage 13 What's Next 14 Compound Interest 15 Linear Equations PS I. Distributive Law PS II. Polynomials 16 Painless Proofs 17 Pythagoras 18 Rules of Algebra 19 Functions & Sets 20 Degrees & Radians 21 What's Next 22. Arith & Geometric Sums 23 Summation Notation 24 Your Money 25 Induction & Recursion 26 What's Next 27 Pronouns in Logic 28 Occurrence Tables 29 Contrapositive 30 Truth Tables 31 Indirect Reason A. Advice For Learning
Words Before Symbols:
What is a Variable?
Introduction
Variation between Examples
Variation of Letters
A letter denotes a variable
Cases of Double Variation
Three Notions of a Variable
Constants, Parameters
& Variables
Talking about numbers
Dependent
or Independent
Variable, a Matter of Choice
Complex number: starter lesson
Solving Linear Equations:
A. Letters and Lengths
B. & C. Solving Linear Eq'ns
with stick diagrams.
(i) x + 20 = 29
(ii) 2x + 5 = 20
(iii) 3x + 10 = 32
(iv) 5a + 16 = 3a+ 24
(v) (½)x + 8 = 24½
(vI) (¾)a + 16 = (¼)a+ 24
(vii) (¾)q + 17 = 32
(viii) 13 =[2/3]x +7 twice
(x) Animated Examples
(i) Integral Coefficients (A)
(ii) Integral Coefficients (B)
(iii) Fractional Coefficients
(iv) With
Parameters
Problem Solving with Linear
Equations in one or many
unknowns, and in essentially
one unknown - Symbols before
words.
C. Solving Linear Eq'ns
without
Stick Diagrams
D.
Problems in
essentially one unknown
E: 2D Systems - Sub Methods.
F. Larger Systems
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