YOU are better than YOU think. Show
yourself how:
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Read logic
chapters 1 to 5 in online volume Three
Skills for Algebra for greater skills & confidence
in work
and study.
Learn to read notes and textbooks like a lawyer, so that no nuance, no
subtlety and no clause escapes your attention. |
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Logic
chapters 1 to 5 re- appear not in sequence, as is or longer,
in Volume 1A, Pattern Based
Reason, Bon Appetite.
Logic
Mastery
Amazing, Amusing, Amorous, Delicious, Delightful, Edifying,
Strengthening Elixir.
It eases work & learning difficulties Makes the hard easier. Opens eyes.
Leads to greater precision.
in reading and
writing
Logic
mastery makes the hard, easier. Logic
mastery leads to better, stronger and richer comprehension. Logic
mastery improves reading and writing. Logic
mastery ease learning difficulties. Logic
mastery gives a headstart. In sum, logic
mastery will develops critical thinking, improve reading and writing,
and give a firmer base for work and studies at many levels. Good luck.
After logic,
(a) continue reading Three
Skills for Algebra, chapters 8 to 14 and do so alongside site area on solving
liinear Equations ; or (b) see this calculus
starter lesson and Volume 3, Why
Slopes & More Math, chapters 2 to 6;
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Caution: Site advice is approximately
correct, for some circumstances, not all. That leaves room for thought |
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What may be learnt and when depends on how skills
and concepts are developed. Making the hard easier and clearer will allow
earlier & richer development of skills and concepts.
Try the Twiddla
Whiteboard. In principle, it allows
to people to draw and chat together online on a copy of this webpage or a clean
sheet. The chat may be via text or audio. Visit www.twiddla.com
to set up whiteboards to work with the webpage of your choice.
For online automated help in senior high school maths & calculus,
visit quickmath.com For Automatic
Calculus and Algebra Help with derivatives, integrals, graphs, linear equations,
matrix algebra, visit calc101.com
With overlap, each site quickmath
& calc101offers a different range of
services, some free, some not, all based on webmathematica. Good luck.
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Variation of Letters
What is a Variable, Sections: [ Up ] [ Variation between Examples ] [ Variation of Letters ] [ When does a letter denote a variable ] [ Cases of Double Variation ] [ Three Notions of a Variable ] [ Constants ] [ Talking about numbers ] [ Dependent or Independent Variables ]
Letters have not been used in the above discussions of what numbers and
quantities are variable, including when and in what sense. In the next diagram,
letters and symbols appear in formulas for the calculation of areas and of
perimeters for a circle and a rectangle.

Correction: For the circle: Area A = p
r2 and Perimeter s = 2 p r
In the formulas, for precision (ad nauseum) we say
- the lowercase Greek letter p is
constant given by 3.1416 (approximately).
- the uppercase Roman letter A stands for the area of the circle or
rectangle (depending on which one you are looking at),
- the lowercase Roman letter r stands for the radius of the
circle,
- the uppercase Roman letter H stands for the height of the rectangle,
'
- the uppercase Roman letter W stands for its width,
- the lowercase Roman letter p stands for the perimeter of the rectangle,
and
- the lowercase Roman letter s stands for the perimeter of the circle.
The phrase "stands for" could be replaced by the phrase "is
shorthand for" or "is placeholder for" or "stand-in
for", or by the word "represents" or "denotes".
Some help with the English language follows.
- denotes
: to mark, signify, mean, indicate, to be the name of.
- placeholder
: keeper of a portion of space for an number or quantity or
object in general.
- represents
: stand for, symbolize, act as the embodiment of,
- shorthand:
a method for rapid writing and abbreviation
- stand for
: act in the place of another.
- stand-in for
: a deputy or substitute, for another actor.
You may meet other phrases that indicate the shorthand role of letters as placeholders
or notation or abbreviations for numbers and quantities
in calculations.
Chapter subsections: [ Up ] [ Variation between Examples ] [ Variation of Letters ] [ When does a letter denote a variable ] [ Cases of Double Variation ] [ Three Notions of a Variable ] [ Constants ] [ Talking about numbers ] [ Dependent or Independent Variables ]
Next: When
does a letter denote a variable
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www.whyslopes.com
2. Three Skills for Algebra
Foreword, Chapters
& Appendices
Foreword 1. Introduction 2. Implication Rules 3. Chains of Reason 4. Romeo and Juliet 4. Induction Mathematical 5 Knowledge Islands 6 Old Language 7 Arith Skill Check 7. The Next Chapters 8 The Three Skills 8 VNR-Concise-Encyclopedia PS. What is a Variable 9. Algebra Talk 10 Two More Skills 11 Why Shorthand 12 Shorthand Usage 13 What's Next 14 Compound Interest 15 Linear Equations PS I. Distributive Law PS II. Polynomials 16 Painless Proofs 17 Pythagoras 18 Rules of Algebra 19 Functions & Sets 20 Degrees & Radians 21 What's Next 22. Arith & Geometric Sums 23 Summation Notation 24 Your Money 25 Induction & Recursion 26 What's Next 27 Pronouns in Logic 28 Occurrence Tables 29 Contrapositive 30 Truth Tables 31 Indirect Reason A. Advice For Learning
Words Before Symbols:
What is a Variable?
Introduction
Variation between Examples
Variation of Letters
A letter denotes a variable
Cases of Double Variation
Three Notions of a Variable
Constants, Parameters
& Variables
Talking about numbers
Dependent
or Independent
Variable, a Matter of Choice
Complex number: starter lesson
Solving Linear Equations:
A. Letters and Lengths
B. & C. Solving Linear Eq'ns
with stick diagrams.
(i) x + 20 = 29
(ii) 2x + 5 = 20
(iii) 3x + 10 = 32
(iv) 5a + 16 = 3a+ 24
(v) (½)x + 8 = 24½
(vI) (¾)a + 16 = (¼)a+ 24
(vii) (¾)q + 17 = 32
(viii) 13 =[2/3]x +7 twice
(x) Animated Examples
(i) Integral Coefficients (A)
(ii) Integral Coefficients (B)
(iii) Fractional Coefficients
(iv) With
Parameters
Problem Solving with Linear
Equations in one or many
unknowns, and in essentially
one unknown - Symbols before
words.
C. Solving Linear Eq'ns
without
Stick Diagrams
D.
Problems in
essentially one unknown
E: 2D Systems - Sub Methods.
F. Larger Systems
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