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58 steps
Geometry and Formula Evaluation
The algebraic description of length and areas of triangles, squares,
rectangles, trapezoids, parallelograms, circles and fractions of circles
provides formulas for student to evaluate. Detail formatting
rules for the evaluation of geometric formulas, diagram drawing and
labeling included, show students how to show work - how to
communicate the setting, the steps in their reasoning and results in the
evaluation of geometric formulas in an observable and correctable manner
on paper. That is a performance objective easily understood and
met.
Examples:
- Give Formula Evaluation Exercises for areas of squares,
rectangles, triangles, parallelograms and circles with
justification where possible of all except for the formula for the area
of the circle. That latter requires calculus (or a numerical study of how
the area of of circles is proportional to the square of the radius).
- Give Formula Evaluation Exercises for perimeters of squares,
rectangles, circles and semicircles, triangles, parallelograms, regular
polygons. justification where possible of all except for the
formula for the area of the circle. The justification of the circle
perimeter formula requires calculus (or a numerical study of how
the perimeter of a circle is proportional to its radius).
Teachable Moment: Recognition that multiplying by a half gives
the same result as dividing by a half sets the stage for the
introduction of algebraic identifies - the notion that different
formulas when evaluated will give the same result, or in brief the
notion that two different expression may be equal or have the same
value. The idea for this come from a student painful objection to
my writing two formulas for the area of triangle- one using the factor
one half and the other using division by two.
Geometry with Maps, Plans and Designs
to Complex Numbers
Maps, plans, designs and drawings made to full, partial or oversized
scale may be used for locating objects and for describing movements along
trails or paths, actual or intended.
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Maps: In maps drawn or redrawn, the image of a straight line
segments and circular arcs are also straight line segments and circular
arcs. Whence the images of figures made of straight line
segments and circular arcs are also made of straight line segments and
circular arcs. Image element are seen to be proportional to their
pre-images in the original figures. All the foregoing can be
shown or implied by many examples, and then assumed as a drawing and
design shortcut or tool.
There is an innate ability to recognize like shapes,
close-up and far-way, within the level resolution capabilities of eyes
- a level that may vary. The ability to read and write letters, digits
and further symbols, and to recognize (read) and draw line
segments, squares, circles and semi-circles depends on that
ability. The abiltiy to recognize shapes and figures in pictures
and diagrams also depends on this ability. Primary students
and teachers learning to read and write, and learning geometry, may
recognize like or similar shapes without any mention of the formal
characterization of similarity that appears say in secondary school
mathematics. Geometric optics suggest two figures, polygonal or not, in
different maps have the same shape if one is the projection or scale
drawing of the other - undistorted. Distortions would
follow from different scales on different axes. The secondary level
discussion and definition of similarity of polygons and circles
in a single plane or appearing on different maps characterizes and
codifies similarity in terms of corresponding angles being equal and
corresponding lengths being proportional formalizes or codifies that
innate ability but not fully as the geometric optics projection,
perspective geometry and/or scale drawing viewpoint.
The equivalence of the latter to the primary school identification of
geometric figures and curves having like or same shapes is incomplete
as the formal discussion only involves polygonal
figures.
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Map Drawing or Construction: In drawing maps of physical
situations and objects or points there-in,, students may determine the
image of an object or map in the map by using physical measurements to
determine the location of the point relative the bottom-left corner of
the map with the aid of real-life unsigned rectangular and/or polar
coordinates. For example, students may be asked to draw or map to
scale, their current classroom and the location of key objects there-in
- desk and chairs, blackboards, doors, windows, etc. Line
segments, squares and rectangles, and part of circles, may be used to
depict the latter objects on the map. Desk should be drawn in
proportion - so that aspect ratio of their sides (top view) is
maintained. Teachers could introduce four objects with a
triangular top view in the classroom and get students to plot them in a
room map or plan with the aid of (i) three vertex coordinates,
(ii) the coordinates of the end points of one side (top view) and
the use of the SSS, SAS and ASA physical measures to draw the
images of the objects (triangular top view) in the map. Division
of the room and map into corresponding grids may help.
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Why Measure or Calculate Distances and areas with Maps and
Plans. Students may measure the drawn, on-map distance
between two points on a map using a ruler or a tape measure, and then
determine the pre-image points with by multiplying by a scale factor
(proportionality constant). Let the unit length in the map
be the image of an actual or real-life unit length. Then map unit
square is the image of the actual or real-life unit square. Simple
examples may imply that measure relative to the unit lengths and areas
are invariant - that is the same in the map and in actuality. Whence
lengths and areas of a figure or its map image can be measured or
calculated relative to unit length and area on the map or in real
life. The advantage of maps, plans and drawing in calculating
lengths and measures, and in route planning, appears when the actual or
real life absolute measures are not feasible. In other words,
maps, drawing and plans provide a means for the indirect measurement as
relative lengths and areas are invariant. Whence on-map (on drawing or
on-plan) measurements provide an alternative to real or actual
measurements. For surveying and navigation, information
that is sufficient to draw a length or figure to scale allows the
missing dimensions and areas in the figure to be determined from the
drawing.
The foregoing may be done before the use of coordinates and
then after. See the introduction of coordinates below.
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Rectangular Coordinates with unsigned numbers: Ordered
Pairs [a,b] of Mixed numbers, proper and improper fractions and
decimals with square brackets may be introduced as coordinates to
locate points on rectangular maps when the origin of this unsigned
coordinate system is place at say the bottom-left corner of each map.
The introduction of coordinates is based on the introduction of unit
lengths - keep it the same for horizontal and vertical directions - and
based on the introduction of a square grid covering the map. Each
square in the grid can itself by covered by a grid of smaller squares,
and so on, ad infinitum.
Note: the foregoing coordinates [a, b] are relative to
the choice of unit length. Absolute coordinates would use
coordinates of the form [A, B] = [a units, b units] with ordered pairs
of mixed number multiples of units (quantities).
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Rectangular Coordinates with Signs: Ordered Pairs [a,b] of
Mixed numbers, proper and improper fractions and decimals with plus and
minus signs as prefixes may be introduced as coordinates to locate
points on rectangular maps when the origin of this unsigned coordinate
system is not placed at the bottom-left corner of each map. As before,
the introduction of coordinates is based on the introduction of unit
lengths - keep it the same for horizontal and vertical directions - and
based on the introduction of a grid of unit squares covering the map.
Each square in the grid can itself by covered by a grid of smaller
squares, and so on, ad infinitum. The boundaries of the map need
not be aligned with grid elements. Make sure that students are aware
that the coordinates of a point are relative to the length of unit
vectors.
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Polar Coordinates with unsigned numbers: Ordered Pairs (r,
q) of Mixed numbers, proper and improper fractions and decimals
with round brackets may be introduced as coordinates to locate points P
on rectangular maps when the origin of this unsigned coordinate system
is place at say the bottom-left corner of each map. The introduction of
coordinates is based on the introduction of unit lengths - keep it the
same for horizontal and vertical directions. Here r = the
distance of the point P from the origin while q = angle of the ray from
the origin to the point P. The angle would be between 0 and 90 degrees
for points in the first quadrant, and between 90 and 360 degrees for
points in other quadrants.
Note: the foregoing coordinates (r, q) are partially
relative to the choice of unit length for distance and absolute
for degree measure. Absolute coordinates would use polar
coordinates of the form (R, q) = (r units, q ) with R being the
absolute quantity r units, and q (still) being the absolute degree
measure of angle.
Note: The angle q of a point is determined modulo 360
degrees. One might speak of the angle, modulo 360 degrees, for
the sake of having a "unique angle". That angle might be
identified with a point on a unit circle.
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Map Mastery Exercises: Student mastery of rectangular and
polar coordinates may be developed and verified by exercises
which require them to locate and plot individual points (dots) from
point coordinates. Student comprehension of rectangular
coordinates may be further developed and verified by exercises which
require students to join the points or dots that form the figure of a
person, object cute animal or form a trail or path in the map with some
amusing significance - path out of a maze, path between two cities
following a road network, path to buried treasure, etc, etc -
where the etc, etc means I have run out of imagination. The
introduction of coordinates is based on the introduction of unit
lengths - keep it the same for horizontal and vertical
directions.
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Map Usage: From measurement and scaling of map
coordinates, students may find the physical location of a point, or its
image on another map. Maps may also be used to draw and plan
routes. From measurement and scaling of map lengths with rulers,
threads and measuring wheels (official name?), students may obtain the
physical length of routes. Bearing (angles) of a distance object
and the endpoints of the line segment joining two bearings would allow
students to locate on the map the distant object using the ASA method.
The foregoing may be combined with more map mastery exercises.
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(C) Arrows and Navigation: Actual or potential path
(trips, voyages, routes) may shown on maps by curves - smooth or
piecewise linear. The net result of a trip is a movement or
displacement from the initial point (origin of the path) to the
terminal point that can represented (drawn) as an arrow or vector
with tail at the initial point and head at the terminal point.
Paths that involve a sequence of net movements from one point to
a next can be represent by piecewise linear curves in which
linear part, an actual or net linear displacement, is
represented by an arrow. The observation of a first
displacement and then a second displacement and then a third
displacement, etc, leads to the ANDing or adding of displacements
or arrows or vectors in a head to tail manner. Diagrams
imply that addition is clearly associative.
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Plans and Maps in Design and Navigation: Students may be
shown how to solve geometric design and navigation problems by drawing
objects and paths to scale and then measuring lengths on the drawing to
compute actual lengths and from them compute areas, and other
quantities proportional to length and area. Here is a context for the
introduction and study of similarity since corresponding
Angles are preserved and corresponding lengths are proportional in
the drawing, design and use of shapes and routes on maps and
plans. The study of similarity may focus on the use of scale
drawing to draw conclusion about real or imagine world situations and
applications with the aid of geometric formulas and real or on-map
measurements. Applications may appear in interior design - the painting
and design of rooms in homes and offices, and the calculation of
quantities based on length, area and even volume. Application may also
appear in surveying - determining heights of building from angle
measurements and horizontal distances. Application may also
appear in navigation - route planning for vehicles on land, on water,
or over and under land and water. The common theme may drawing to
scale on map or plans, and then rescaling map measurements to get or
estimate real world measures.
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Orienteering: Walking through parks and bush with the aid
of maps and compass may introduce map usage strategy of aiming for one
side of a desired destination instead of heading directly for it.
For example if the destination is on a stream and there is some
uncertainty or impossibility of heading directly for that destination,
the orienteer would set a course or direction that guarantees hitting
the stream above (or below) the destination, and then plan to walk
downstream (respectively upstream) to the desired destination.
The alternative might lead the orienteer to the stream without being
certain of being upstream or downstream of the target location.
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Navigation and Movements with arrows and vectors on
Maps. The planning of routes at sea and in the
air may involve straight line segments with an initial and terminal
point. Each segment may be depicted by an arrow or vector with a
tail starting at the initial point and a head ending at the terminal
point. A piecewise linear route (top view) in the plane may be
represented by a sequence of arrows, with the tail of the first arrow
at the initial point of the route, and the tail at each further arrow
at the head of is predecessor. Each arrow represents a
displacement from its initial point or tail to its terminal point or
head. The arrow points in the direction of movement. So an arrow
in depicting a displacement has a length (magnitude) and direction. The
arrow also has an initial position (the tip of its tail) and a terminal
position - the tip of its head. The head to tail placement of arrows
represent a pair or sequence of displacements, a route in which the end
of one displacement is the start of the next. The net displacement of a
such a sequence is the arrow from the initial point of the route to the
terminal point. That arrow represents the net displacement of two
to several displacements. In particular, the net result (sum or
resultant) of two adjacent arrows or displacements in the route may be
represented by a third arrow or displacement that starts at the initial
point of the first arrow and ends at the terminal point of the second
arrow.
A sequence of movements (displacements) plotted as arrows or vectors
may give or approximate an actual or planned route. The map location of
heads and tails may correspond to points on the route where bearing
were taken to determine location on the map, or those map location may
represent the intended location. Maps and charts may show the
intended and actual route of a vessel or vehicle across the sea or
land.
Technical Note: The Head to Tail Addition of a sequence of
displacements, where subsequences are replaced by a net result
(resultant vector) is associative. [insert picture to
demonstrate] Moreover, adjacent element of the sequence (subsequences)
can be grouped and replaced by a single resultant vector, all without
changing the net displacement from the initial point of the route to
the terminal point of the route.
Theory and Use of Scale Factors (Proportionality Constants) for
Maps and Models in 2 and 3D
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Measuring lengths and areas with relative and absolute
measures: Suppose we take 1 meter to be the unit length for
measurement of distance. Then a curve or length with actual
or absolute length of 5 meters has a length of 5 relative to the unit
length of one meter. Further a region with actual or absolute
area of 14 square meters, that is, 14m2 has area 14 relative
to the unit area of m2 or 1 square meter.
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Relative lengths are invariant: Suppose a line segment 8 m (8
meters) long is drawn on a map with a scale of 10 to 1. Then the
drawing of the line segment will be 8 dm (8 decimeters) long. The
original unit length, that is one meter, is gives or corresponds to a
1 decimeter unit length. The original line segment and its
image both have relative length 8 with respect to the original unit
length (1 meter) and the unit length (1 dm) on the map. So
relative lengths are unchanged. Likewise, if a sequence of line
segments forms a piecewise linear path in the original plane, then the
images of the sequence drawn on the map forms the image path, piecewise
linear too, in the map. Both paths will have different
absolute lengths, but identical lengths relative to the unit length in
the physical situation and in the map. So again, relative lengths
are invariant.
Finally and optionally, if the relative length of a
curve in a physical plane is the limit of the lengths of sequence of
piecewise linear approximation to it, the original curve, then
the image curve in a map will be the limit the lengths of sequence of
corresponding piecewise linear approximation to IT, the image curve,
and vice-versa. Whence the image curve and the original curve will have
the same lengths. The piecewise approximation can be taken with
zero error (to be exact) on any portion of the curve which is
linear.
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Relative areas are invariant: Suppose a rectangle with
dimension 3 meters by 4 meters is drawn on a scale of 1 to 10 on a map.
The image is a rectangle of dimensions 3 dm by 4 dm. The absolute
or actual area of the original square is 12 square meters or
12m2 while the area of the image is 12 square dm
or 12 dm2. Observe that the image of a the unit of
area, that is a square meter, is the unit of area, a square decimeter,
in the map. Here we see the area 12 of the original rectangle
relative to the original unit area equals the area 12 of the its image
rectangle on the map with respect to the map unit area = the image of
the original unit area. So area of the rectangular region and its
image defined relative to the unit squares and its image is the
same. Likewise, the areas of square and their images relative to
the unit areas in the pre-image and image planes are equal. The
key word here is relative.
Finally and optionally, areas of regions in the original
plane can be approximate relative to the unit square in the original
plane by covering the region by small squares and finding the limit in
relative or absolute terms. Do the same in for the image of the region
and using the images of those small squares gives the same sequence of
approximations for the relative area of the image and hence, in the
limit, the image region has the same relative area as its pre-image -
the original region.
Application to Note Taking: A teacher draws a
parallelogram on a board with height of 5 units and a base length of 4
units. Each note taking student in the class draws a similar
parallelogram with height 5 units and base 4 units, but the unit length
used in all drawings of the students and their one teacher are not the
same. None the less, the students and teacher all see that their
version of the parallelogram, the original and all its images, have a
common area of 20 = 5 x 4 relative to their unit of measure. In all
calculations of area of a figures, figures whose corresponding
dimensions relative to a unit length in the diagram or map containing
the figure are identical, all have the same relative area. Whence
relative area calculation for a single figure - the original - may done
with a figure that is similar to it. We may same for composite figures
- figures that can be decomposed or split into smaller figures, so that
the sum of the areas, actual or relative, equals that of the original
composite. TASK: Say or rewrite the foregoing in a clearer
manner.
Extension: In a like manner, when 3 dimensional objects are
designed or mapped, relative lengths, relative surface areas and
relative volumes are invariant, that is, equal for each original object
and any similar object that models it.
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Scale Factors K, K2 and K3 for Absolute
Measures: In mapping or modeling a 1, 2 or 3 D object or
figure, the original unit length corresponds to an image unit
length = K times the original unit length. We take that image
unit length to the unit length for the map or model, and thus for the
calculation of unit area for 2D regions or surfaces, and for the
calculation of unit volume for 3D models of 3D objects.
Whence
image unit length = K * original unit length
image unit area = (K * original unit
length)2 = K2 (original unit
length)2 = K2 original unit area
and
image unit volume = (K * original
unit length)3 = K3 (original unit
length)3 = K3 original unit volume.
That is
image unit length = K *
original unit length
image unit area =
K2 original unit area
and
image unit volume =
K3 original unit volume.
For corresponding lengths, surface areas and/or volumes, the relative
measures are equal by previous arguments. Whence
image absolute length = K * original
length
or Limage = K Loriginal
image absolute area = K2
original absolute
area
or Aimage = K2
Aoriginal
and
image absolute volume = K3
original absolute volume or Vimage =
K3 Voriginal
Remark 1: The numbers are scale factors or
proportionality constants for length, area and volume respectively.
When one is calculated or obtainable, then so are the others via
arithmetic operations of squaring, cubing, taking square roots and/or
taking cube roots. Moreover, if the ratio of a pair of image
and original lengths, areas or volumes is known, then one of the
scale factors K, K2 and K3 and hence all may be
calculated. See site discussion of forwards and backwards use
of formulas and proportionality relations to learn more.
Remark 2: Memorization of squares and cube roots of 1,
2, 3, 4 and 5 may help in the backward calculation of the scale
factors in exercises that develop or encourage forward, backwards and
sideways use of the proportionality between lengths, areas and
volumes in maps and models, and in real life.
Remark 3: The proportionality factors K, K2 and
K3 also apply to quantities that are proportional to
length, area and volume in the building of models to part, full or
oversized scale. Exercise: Explain why.
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Similarity by Design: If two artificial bodies S and S' appear
to have the same shape, then it likely but not guaranteed that there
is a common plan
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Preparation for Trig and Alternative to Trig:
Suppose S is a 2D or 3D figure that is similar to another figure S'.
Then similarity implies the ratio of any two sides, areas or
volumes in the figure equals the ratio of the corresponding sides,
areas or volumes in any similar figure S'. If one aspect
of figure S is too large to measure, the construction of a
similar figure may make that aspect measurable with the aid of a
proportionality constant.
IV. More on Signed Numbers and Real Numbers
Extrinsic Development of arithmetic methods for signed
numbers: Start with Multiplication of Displacements (arrows or
vectors) by whole numbers and fractions which have signs as
prefixes. Here multiplying by a negative number reverse the
direction of an arrow. Next consist multiples of a single
nonlinear vector. The multipliers are then signed numbers. The
addition of those multipliers implies rules for the addition of the
multipliers or signed numbers. The multiplication of a multiply implies
rules for multiplication of the multipliers. Optional: The
extrinsic development of arithmetic with whole numbers and fractions
may be explained here for the sake of continuity or
comparison.
Material to be re-organized
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Addition of Collinear Movements: Define, then show this Addition
is commutative. Then show identify repeated Addition of a Single
Collinear with multiplication by whole numbers. Then defined
Multiplication of Collinear Movements by proper and improper
fractions - whole numbers and mixed numbers included. Finally,
extend that that multiplication to included multiplication by signed
numbers. Observe resultant of a head-to-tail sum of pair of
collinear arrows has length equals the sum of their lengths when
the vectors have the same direction, and length equal to the difference
when the vectors have opposite direction. Observe addition of
displacement vectors or movements is commutative and associative.
The zero movement gives the additive identity property. Each
displacement has an negative, its additive inverse, a vector with the
same length and the opposite direction.
- On a finite or infinite straight line, choose an origin and then use
it to define position vectors for points in the line. The
addition of position vectors (signed numbers) is then defined by the head
to tail addition of those collinear position vectors - possible in any
order since addition of collinear displacements is commutative. The head
to tail addition of position vectors is also associative.
- On a finite or infinite straight line, choose an origin and then use
a unit vector (displacement), to defined signed coordinate for points on
the line relative to the unit vector. Each point may be identified
with a position vector, the vector from the origin to itself. Each
position vector is a signed number multiple of the unit vector. The
addition of signed coordinates (signed numbers) is then defined or
implied by the head to tail addition of those collinear position vectors
- possible in any order since addition of collinear displacements is
commutative. The head to tail addition of displacement is also
associative. The identification of signed numbers with collinear
movements (displacements) along a straight line thus defines addition,
implies the effect of adding a zero displacement or zero; and implies the
existence of additive inverses. The previous discussion of
multiplication of collinear displacements by signed numbers suggests how
to multiply signed coordinates.
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Real Numbers: Signed numbers may be represented by proper and
improper fractions, and by terminating or non-terminating
decimals. They may also be represented by square roots and
arithmetic expressions. And with coordinates on a straight line
relative to an origin and a unit vector, signed numbers may be
identified with points on the line or their position vectors, and with
a class of vectors of a given length and direction, equal modulo the
location of their initial points. There-in an opportunity to introduce
or name the real number line, and to identify key subsets of the real
numbers: whole numbers, natural numbers, rational numbers and
irrational numbers.
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Signed Numbers: Arithmetic operations on signed numbers based on
the addition and multiplication of collinear displacements: Signed
numbers provide coordinates along the coordinate axes. They can be
identified with displacements in the positive and negative direction
along one of the axes - call it the horizontal axes. Whence the
rules for the addition, subtraction and multiplication of signed
numbers follow from those for the addition, subtraction and
multiplication of collinear vectors. The number of times one
displacement is a multiple of another leads to the definition of
division.
Remark: Now the commutative and associative property of addition
of arrows implies the same for coordinates. Teachers may tell
students to assume them - give them as theorems with proofs available,
but with proof mastery optional. Formal discussion can be left to
later. Focus on providing students with an operational command of
arithmetic with signed numbers would be an
option.
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Necessary Field Properties of Coordinates: Commutative,
Associative, Distributive Laws. Properties of 0 and 1. Use of Additive
and Multiplicative Inverses in applying rules to subtraction and
division. Products of non-zero factors are nonzero since product of
nonzero unsigned numbers is nonzero, or since the area of a rectangle
with sides > 0 is nonzero. The distributive law is
equivalent to a change of scale and direction of the unit vector for
coordinates along an axis.
On Euclidean Geometry
(Geometry Before Coordinates)
Euclid about 300 BC in his elements produced a
codification of geometry before the invention of coordinates by Renes
Descartes 1800 year later. Knowledge of Geometry before
coordinates is employed in the development of geometry with coordinates
(analytic geometry, unit-circle trig, complex numbers, calculus, and so
on).
This area on Euclidean Geometry on geometry before
coordinates offers thought-based explanation of the following.
Try to read them in sequence. There is more to Euclidean Geometry
than this, but the following elements cover the least amount possible for
the following site development of analytic geometry and
trigonometry.
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Correspondence between triangles. Here is an explicit definition,
not always seen in class.
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Isometry of Triangles - Here is a definition.
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Side-Side-Side method
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Side Angle Side method
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Angle-Side-Angle method
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Isoceles and Equilateral Triangles
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Side-Side-Side Failure
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SAS Failure or Near Failure
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ASA Failure - links with the parallel postulate
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Parallel Lines - and angles associated with a transversal.
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Triangle Angle Sum - from the parallel postulate
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Similarity and Minimal Conditions for
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Right Angle Trig., from Similarity
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Trig & Similarity - More about the Connection
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Parallelograms and their Properties
New:
- - //gm triangle construction method: Show how to construct a
parallelogram from a triangle
- Show how to construct a parallelogram from two non-collinear vectors
which share a common initial point
Remark: The vector heads and their common tail give three of
the four vertices of the //gm. The vector that goes from the the
common tail to the fourth vertices is taken to be the sum of the two
vectors.
- Show how the SAS parallelogram construction methods commutes with
scalar multiplication of the vectors where the tail location is
fixed.
Remark: This shows that common tail vector addition commutes
with scalar multiplication
- Show how the SAS parallelogram construction methods commutes with
rotation of the vectors about a fixed point located at the tail.
Remark: This shows that common tail vector addition commutes
with rotation.
Arrows, Vectors and Parallelograms
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Addition of Order Pairs, Subtraction of ordered pairs, and
Signed Number Multiples: These may be defined as follows:
[a,b] + [c,d] = [a + c, b + d]
[a,b] - [c,d] = [a - c, b - d]
k [a,b] = [ka, kb]
Teachers may identify points in the plane with the heads (terminal
ends) of displacements from the origin, associate points in the plane
with position vectors (tails at the origin) and then give vectorial
diagrams to illustrate the previous operations.
The Pythagorean Theorem (see Chinese Square Dissection Proof) implies
the length of the position vector of k [a,b] = [ka, kb] is k
times the length of the position vector of [a,b].
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Coordinate Description of Arrows: Arrows drawn in the
plane are characterized by their initial and terminal points which in
turn are characterized in a coordinate systems, a pairs of order
pairs [a,b] and [c,d]. That being said, drawn arrows may be
characterized by providing the initial and tail coordinates [a,b] and
describing the displacement via the difference [c-a, d - b] = [dx, dy]
= head coordinates - tail coordinates.
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Position Vector: The position vector of point
[a,b] in the plane is the arrow which terminates at [a,b] and which has
initial point at the origin [0,0]
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Equality of Arrows Modulo Initial Position: Two drawn vectors
are said to be identical, modulo tail position, when and only when the
differences of head and tail coordinates result in the same
ordered pair [dx, dy]. It follows that vectors identical modulo
tail position have equal lengths, are parallel and have the same
direction. With the aid of coordinates, the converse can be
implied.
Comparison of Arrows: Two arrows with the same length and
same direction are said to be equal or identical modulo the location of
their tails (initial points). That situation occurs when the
difference
head coordinates - tail coordinates = [dx, dy]
is the same for both arrows. The position vector of the point with [dx,
dy] determines an arrow. All the arrows equal to this arrow,
modulo position of initial points, have the same same length and
direction as this position vector.
Note: head coordinates = terminal point coordinates and tail
coordinates = initial point coordinates
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What is a Vector: Let [dx, dy] be a point in the
plane. The set of all arrows equal to the position vector of [dx,
dy], modulo the location of initial point, is said to be a
vector. Each element, an arrow, in the set (an equivalence class)
is said to be an instance of the vector (equivalence class). All
elements or arrows in the vector have same length and direction as
position vector of [dx, dy]
Complex Numbers
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Distance r of a point [a,b] to the origin: The
Pythagorean Theorem (Chinese square proof) implies the formula r
= sqrt (a2+b2) for the distance r of the point
[a,b] to the origin.
The Pythagorean Formula also implies the formula d = sqrt ( [c-
a]2+[d-b]2) for the distance d between two points
[a,b] and [c, d] in the plane. That formula implies the arrow
from [a,b] to [c, d] and its additive inverse also have the length
d.
-
Introduction of Dilatations that Fix the Origin: The
multiplication of points [a, b] by a number k > 0 gives the
image point k [a,b] = [ka, kb]. If the point [a, b] has distant r
from the origin then the point [ka, kb] has distant kr from the
origin.
Problems: Show if k is allowed to be a negative, the point [ka, kb] has
distance |k|r from the origin. Also show if d = sqrt ( [c-
a]2+[d-b]2) gives the distance d between two
points [a,b] and [c, d] in the plane, then the distance between image
points [ka, kb] and [kc,kd] is |k|d.
-
Dilatations that fix the origin distribute over Point addition:
The distributive law A(B+C) = AB +AC implies multiplying a points [a,
b] by k > 0 and so multiply distances to the origin by k without
changing direction distributes over addition of points in the
plane:
k( [a,b] + [c,d]) = k [a + c, b + d] = [k(a+c), k(b+d)] =
[ka + kc, kb +kd]
= [ka,kb] + [kc, kd] = k [a,b] + k [c, d]
Remark: With the aid of parallelogram construction, triangle
similarity may be used to show an equivalent result.
-
Appearance of a Parallelogram: Points with coordinates [a, b]
and [c, d] may be identified with position vectors - tails at the
origin. Then
[a,b] + [c,d] = [a + c, b + d]
can be identified with the head to tail addition of the vector drawn
from [a,b] to [a+c, b +d ]. The latter vector, modulo tail position, is
identical with the vector [c, d]. Likewise the position vector
associated with [a + c, b +d] is given by the head to tail sum of a
vector from [c,d] to [a+c, b+d] with the position vector of [c, d]
since the addition of coordinates is commutative. The vector [c,d] to
[a+c, b+d] is equivalent, equal, identical to the position vector of
[a,b], modulo position of initial points.
The parallelogram will be squashed (flattened) when the origin, [a,b]
and [c,d] provide coordinates of collinear points. The foregoing
implies the sum of two points can be obtained by drawing a
parallelogram, that obtained by taking the position vectors of points
with coordinates [a,b] & [c,d] as adjacent sides.
-
Rotation Distributes over Point Addition: The origin [0,
0], and three points (i) [a,b], (ii) [c, d] and (iii) their sum [a+c,
b+d] are vertices of a parallelogram. Euclidean geometry may be
use to show that the construction of a parallelogram from two
non-collinear arrows drawn in standard position commutes with the
rotation of the arrows about the origin.
-
Multiplication of Points by relative Polar Coordinates (r,
q). Let r be an unsigned number and q is an angle of
rotation. Multiplication by (r, q) multiples the length of
a position vector by r and rotates it clockwise (top view of plane)
through an angle q. This multiplication commutes over point
addition since multiplication by (r, q) may be regarded as dilatation
which fixes the origin followed by a rotation which fixes the origin,
and both operations commute over point addition.
Remark: In the modern mathematics curricula I saw
as a student, basic trig identities were established using the
properties of real numbers and and geometric assumptions about
rotations about the origin of a unit circle. The above explanation of
how and why origin-fixing dilatations and rotations distribute over
point addition uses properties of real numbers and like or equivalent
geometric assumption. The use of geometric assumptions about
coordinates departs from the instrinsic viewpoint of pure mathematics
to ease comprehension and involves an extrinsic or operational
viewpoint of mathematics. The instrinsic viewpoint can be
developed in advanced college level courses that develop mathematics
from axioms about sets (or other objects).
-
Introduce Trig functions using the The point
coordinates (1,A) determine a point on the unit circle with angle A
with respect to the horizontal (real) axis. That point has
rectangular coordinates [x,y] that depend on A. It is clear that
cos(A) and sin (A) are periodic functions with period 360 degrees. We
write cos(A) = x and sin(A) = y. Whence many many identities in
the trig functions cos (A) and sin(A) follow from a comparison of
polar-coordinate rule (add angles, multiple lengths) obtained
expressions and rectangular coordinate (real and imaginary parts)
expressions for products of complex numbers. The tangent function is
then given by tan(A) = sin(A)/cos(A). Analysis of the unit circle
implies cos(A) is an even function and sin(A). Find sine and
cosine of angle A when A is a zero or a whole multiple of 45 degrees
between 0 and 360 degrees.
-
Complex Numbers: See this site introduction of complex numbers, the easy consequences, and the
connection to complex number, algebraic approach and derivation
trig identities. For now or later, easy consequences include
the cosine law and a converse to the Pythagorean theorem: If the
Pythagorean identity a2+b2=c2 for
three side lengths a, b and c of triangle then the triangle is a right
triangle with hypotenuse of length c.
Trigonometry
-
Introduce Trig functions using the Unit
Circle: The point coordinates (1,A) determine a point
on the unit circle with angle A with respect to the horizontal (real)
axis. That point has rectangular coordinates [x,y] that depend on
A. It is clear that cos(A) and sin (A) are periodic functions
with period 360 degrees. We write cos(A) = x and sin(A) = y.
Whence many many identities in the trig functions cos (A) and sin(A)
follow from a comparison of polar-coordinate rule (add angles, multiple
lengths) obtained expressions and rectangular coordinate (real and
imaginary parts) expressions for products of complex numbers. The
tangent function is then given by tan(A) = sin(A)/cos(A).
Analysis of the unit circle implies cos(A) is an even function and
sin(A).
Remark: Reflections about the horizontal and vertical axises,
and the 45 degree line y = x implies further algebraic properties
of cosine and sine functions for presentation in all or part in this
step or later, possibly with repetition.
Connect with Right Triangle Trigonometry via Similarity of Right
Triangles in the first quadrant - next
-
Construction, Dimensions, Areas and Perimeters of Regular
Polygons with the aid Roots of Unity and trigonometry
-
Connect to Right Triangle Trigonometry.
. Similarity implies the ratio of any two sides in a figure equals the
ratio of the corresponding sides in any similar figure. Hence for
acute angles A, cos(A) and sin(A) are given by the ratios of
adjacent and opposite sides for the angle A to the unit length
hypotenuse of a right triangle determined by angle A in the first
quadrant. That implies standard right triangle trig formulas for
cos (A) = adjacent/hypotnuse and sin(A) = opposite/hypotenuse.
Likewise, tan (A) = opposite/adjacent. Now the isoceles right triangle
with legs of length 1 and hypotenuse of length sqrt(2) can be use to
calculate cos(A), sin(A) and tan(A) for A = 45
degrees. Further the equilateral triangle of sides 2, bisected in
two by the right bisector of one of its 60 degree angles, an altitude,
can be used to calculate cos(A), sin (A) and tan(A) for A = 30
degrees and A = 60
degrees.|
Tabulating trig functions provides an alternative to drawing
diagrams and solving problems through the use of similarity -
next.
-
Trig function Values on the Unit Circle: For all multiples of 30
and 45 degrees in the range 0 to 360 degrees, and determine
corresponding values of trig functions from their reflection induced
algebraic properties.
-
Solving Triangles Using Similarity or Trig Functions:
Show how right triangle trig provides an alternative to similarity
analysis in solving triangles. Given a large right triangle with
determined (explain why) by SAS with the aid acute angle A and the
measure of one its sides (opposite, adjacent or hypotenuse), a
triangle with sides that cannot be measured directly, we can find the
lengths of the remaining sides by (i) drawing a similar right triangle
and measuring (similarity implies the ratio of any two sides in a
figure equals the ratio of the corresponding sides in any similar
figure) or (ii) using tabulated or electronic calculator given
values of right triangle trigonometry functions cos(A), sin (A) or
tan(A) found without immediately drawing a similar right triangle, but
found in principle from drawing many right triangles and tabulating the
results. In other words, the use of trig functions hides or
buries the use of similarity in solving right triangles with missing
lengths in the earlier link of trig functions values for acute
angles to the ratios of adjacent sides of right triangles. [To
do: rewrite]
-
Sine Law: Use the unit circle introduction of trig
functions and reflection about vertical axis to show that sin(180 - A)
= sin (A) for acute and obtuse angles A. Next prove the sine law for
triangles, scalene or not. Interpret the sine law in the case of
right triangles and imply it works, with some overlap or redundancy [to
do: redundancy to be spelled out.] Next apply the sine law
forwards, backwards and side ways to solve right triangles.
Point out the option of drawing similar triangles and measuring in
each way the law is used.
-
Cosine Law: Give or derive this law as an easy consequence of
the properties of complex numbers - two ways or multiply. Next apply
the cosine law forwards, backwards and side ways to solve right
triangles. Point out the option of drawing similar triangles
and measuring in each way the law is used. |
-
Trigonometric Identities: Use properties of complex numbers (two
ways to multiply) to algebraically derive and verify trigonometric
identities - the engineering way. That aids and speeds the
coverage of this topic. In sum, start with complex
number viewpoint - real and imaginary parts of exp(iq) and show
algebraic development and verification of trig identities using
exp(iq)
-
Geometric Applications of Cross-Products: Show how to
calculate area of a triangle and kites or parallelograms that may be
constructed using SAS data.
-
Geometric Applications of Inner-Products: Show how to
compute components of a vector - horizontal, vertical and in any
direction.
Optional: Connect to force analysis in physic and phasor
analysis in electricity.
-
More Unit Circle Trig: Similar Sectors and Switch to
Radians: On a circle of radius r, the length of an arc
subtended by a central angle A = n degrees is given by s = kn
where k is a proportionality constant, and a backward use of the
proportionality relation s = kA when A = 360 degrees, implies
2pr = k 360 and hence k = pr/180. Now
s = k n = pr n/180 or s/r =
pr n/180.
Whence the arclength the arc of a circle relative to its radius, in
other words, the radian measure of the arc, is proportional to the
central angle measure relative to degrees, and so is independent of the
radius of the similar sectors of a circle - two sectors of different
circles determined by a central sector being similar when and only when
the central angles are equal. [Rewrite or clarify if need-be].
Give the radian measures exactly for all multiples of 15 degrees in
the range 0 to 360 degrees.
-
Trig function Values on the Unit Circle: Give the radian
measures exactly for all multiples of 30 and 45 degrees in the range 0
to 360 degrees, and determine corresponding values of trig functions
from their reflection induced algebraic properties.
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Teachers & Tutors: Site pages offer better or best practices for providing skills -
simpler than expected & comprehensive but for exercises. For your charges, your duty is to study them alone or in
groups and develop skill building exercises & activities to share. Start now. The effort here is the best I can do.
Others are welcome to refine or exceed it. Please do.
Secondary
Mathematics for Ages 11+, A Practical Approach for home-tutoring or -schooling, or for schools & colleges
with local curriculum control. Study how to include site content - its skill development how-TOs and innovations
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Road
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See too, the BBC-Belgium story Texting and
Driving - texting & the impossible test - the article links to a gruesome utube video on the subject
The Logic of Injustice:
How Texas sent
an innocent man to his death - The wrong Carlos. Some judgments are irreversible. Procescution: Where and when prosectors play to win rather than for
justice, guilt beyond a reasonable doubt goes unrespected due to prosecutors who putting winning
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of improper or false imprisonment, or for execution. Site chapters on Logic
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May 2012, Composition Starting:
Pre-School and Primary Mathematics - Quantitative Skills, An
Intellectual View, Feedback Welcome:
The 8 Most Popular Site Inlinks
Parent Center: Help your child or teen
learn:
Parent-friendly
Work Booklets for ages 3+ to 13 Use these or others to check
or build skills. Other booklets are available but these booklets
allow parents unsure of themselves in mathematics to help their
children. The selection acquired in Canada is published in the
USA. So it has a US orientation. In retrospect, the selection
shows parents what to check with the booklets or by other ways,
the choice is theirs. But in retrospect, the selection does not
cover integral and fractions liquid weights and measures - ask
the publishers to correct that! For ages 9 to 12 say, parents may
compensate by showing boys and girls how to use weights or mass,
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may be shown how to measure and calculate angles, lengths and
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Calculus Starter Lessons
Calculus Lessons Elsewhere:
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How to Ace Calculus: Street Wise Guide - Mostly
Text.
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Flash
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They cover basic topics in ways likely to complement your
notes, your textbooks and site material. When Goldilocks
trespassed in the house of the three bears, she found three bowls
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bears have different tastes. As invited guest here and elsewhere,
if one or more explanations is not to liking, try another. It may
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Unsolicited Advice
Learning to do and high marks if it comes to easy is often
deceptive - light rather than deep. For that reason, students
with learning difficulties determined not to let it get in their
way may go deeper and farther than those with none. High marks,
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Appetite.
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