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Previous: Chapter 12, part I, Skills
and knowledge divide
Two analogies and Ignorable Rooms
Duplicated Paragraph
One and two-way implications can also be joined. The ways in which this can
be done are described below by analogies with one- and two-way streets, and one-
and two-way doors. These analogies indirectly describe how rule-based knowledge
is put together. In particular, rule-based knowledge is divided into separate
segments. Each segment cannot be reached from another by chains of reason. The
two analogies describing this situation further are presented next.
Islands Without Roads Between
Implications are like streets or roads. They may be traveled one-way or both
ways. Streets (or implications) may lead nowhere. Others may lead to interesting
and sometimes unexpected places.
Each road may touch several others. Each of these others may touch several
more. But by foot or car, from one road, there is no guarantee that all roads
can be reached. Moreover, when some one-way roads are present, poor planning may
imply no return route for every possible starting point.
Maps make the exploration of any road system easy. All we have to do is read
the map. Without a map, we have to explore the neighborhood in which we live,
and hope we can find a path back. One-way streets are a danger here, unless
another path back is available. Without a good map, we cannot say in advance,
when we explore the streets, if we will get to an interesting or boring
destination. To find out what is interesting, our only choice is to explore or
to ask whether any one has made a map. We would like to learn from the
experience of others, perhaps.
By road, not all destinations are accessible or reachable. We may for example
have roads on several islands with no boats, ferries, planes, bridges or ships
to take us between them. Without boats, ferries, planes, bridges, or a very
low-tide, we have no route or connection between one island and the next.
Without these extra routes, the roads (or implications) of one island are not
linked to the roads of another. The streets on even a single island need not all
be connected to each other. For example, imagine on one island that a
mischievous or artless road planner has provided one-way roads all leading from
one end of the island to the other. On such a road system, a return to the
starting point is not possible. We can imagine another island in which the
planner, mischievous or not, has placed a mixture of one- and two-way roads.
From some starting points you can leave but not return. From some parts or
destinations, you cannot leave. Between other starting points and destinations,
you can go back and forth. And after going back and forth several times, you may
forget which place was the destination or the starting point.
All the situations just described with one- and two-way streets can happen
similarly in logic with one- and two-way implication rules. In other words,
knowledge is linked by one- and two-way implication roads, spread over several
islands. The map of this area is not complete. As we explore and forget, roads
and routes new to us or our neighbors are uncovered or rediscovered.
Rooms Without Doors Between
Implication rules are also like doors or gates between sections of a building
or estate. (Implication rules like doors join the rooms of a large palace,
castle, house or prison. ) Some allow two-way passage. Others permit only
one-way passage. All this can be a deliberate design or it could be due to a
poor design.
When we restrict our paths to two-way doors, we can always retrace our steps
exactly and get back to where we started. But one-way doors are different. To
get back after going through a one-way door, we need to find another route back
through some other door or doors. Otherwise, we are shut out of our starting
room. That is, we suppose a one-way door can only be opened from one side, and
that after use it snaps shut. When we go through a one-way door, we can get back
to our initial side of the door only if there is a route back. But by passing
through one-way doors, we may find ourselves locked out of the initial room we
were in. We may further find ourselves locked in another room or section of the
building.
Ignored Rooms
Whenever the building we are exploring has sections closed off or
unreachable, we can ignore all maps of those sections. Making a map of the
unreachable sections is not possible, except by guessing. Guessing is
suggestive, yet not reliable.
Next: Chapter 13, Euclidean
Model for logic and reason.
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Pattern
Based
Reason
Volume 1A
Printed in Canada
ISBN 0-9697564-5-3
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Volume 1 = 1A+1B
bounded together
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Table of Contents Foreword PS. Three Remark 1. What is reason 2. Inductive Ed Principles 2. Communication 3. Elements of Reason 4. Implication Rules [10] 5. Hype & Deception 5. Hype & Ethics 6. Chains of Reason [4] 7. Longer Chains of Reason 7. Mathematical Induction 8. Language Change [2] 9. Next Chapters, About. 10. Limits to Freedom [2] 11. Accidental Patterns 12. Two Analogies 12. Knowledge Islands 13. Euclidean Model 13. Euclidean Reason 14 Math: Deductive/Empirical [6] 15. Objectivity 15. Objectivity, More 16 Rules-Patterns Origins [10] Knowledge & Story Telling 17. Objective Ways 17. Trial & Error Discovery 18. Conciousness 19. Symbols & Logic 20. Pronouns & Symbols 21. Truth Tables I. [3] 22. Contrapositive 22. Vacuously True 24. Indirect Reason More 24PS. Excluded Middle Law 24PS. Proof by Absurdity PS. Reality vs Imagination PS. Ahistorical Logic Links Elsewhere - Go GoGo
1A Logic Postscripts
- online only
+Proof
by Absurdity alias proof by contradiction
+How
the demand for consistency supports the law of the excluded middle
+Reality
versus or with the aid of Imagination
+Links for
reason, logic and crtical thinking
+History
Lost or Missing
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For
Senior
High School & Calculus Students
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Words to clearly
introduce algebra and variables
have been missing in course design. For people who cannot do
algebra,
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the missing words may
explain or ease their difficulties. Volume 2 ,Three
Skills for Algebra, in Chapters
8 to 14 & 18 etc, puts words before symbols to
providing the missing words in a way that enrich the
comprehension of all. Those words form the middle part of a algebra
(and logic) lessons aimed at helping or improving all
of high school mathematics and also calculus course
design & delivery.
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For Avid Readers in School & Out -
Online Books
1. Elements of
Reason. 1996
1A. Pattern
Based Reason 1995
1B. Math
Curriculum Notes 1996
2. Three
Skills for Algebra 1995
3.Why
Slopes & More.Math
1995
Tour their forewords.
Calculus Prep or Help: See Volumes 2 & 3,
and this bigger
Calculus
Guide. If your
calculus questions is not answered here, submit
it. Over time, that may complete the site development of
calculus.
For Parents: Speaking
Skills, Reading
& Writing,
Preparing for Science, ends,
values and methods for work and study, parent- friendly maths
skill development booklets for ages 4-14.
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Mostly
For High
School
Intro to Solving
Linear Equations
- a different paths for junior and even senior high
school students. Question for Tutors: When do
you use and when you skip the stick diagram method
here?
Fraction
Skills, thought-based development, Ages 10 to 14 may need a
tutor. Students who have to understand in order
to do may like the development in all or part.
For Senior
High School Mathematics & Calculus
5
wordy Logic
Chapters
4 curious Algebra
Chapters
Words before & besides symbols. A Key Algebra
forward & backwards Chapter
First Calculus
Preview (1st intro)
Four Calculus
Chapters
(2nd intro)
Intro to Complex
Numbers (long)
Intro to Mathematical
Induction (romantic & wordy at first)
Tutors & Instructors:
These lessons introduce skills differently Would you
recommend them?
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More Topics
1. Decimal
Arithmetic Reference!
2. Integers
- Intro to Signed No.s
3. Fractions
- fully explained.
4. Fractions
with Units
5. Number
Theory,
6. Solving
Linear Equations
7 Formulas
for- & backwards -
8. Proportionality,
Back- & For-wards.
9. Logic
Chapters:
10. Euclidean-Geometry
11. Slopes
& Equations of Straight Lines. (Take
I. See take II below)
12. Why
Study Slopes.
13. Maps,
Plans, Similarity & Trig,
(Take II included here)
14. Quadratics:
Starter lessons
15. Polynomials:
Starter lessons
16 Why
Factor Polynomials:
17 Functions
- Forwards & Backwards.
18. Exponents,
Radicals & logs.
19. Complex
Numbers before trig (new advance/ starter lesson)
20. DC
Electric
Circuits Etc
21. Real
Analysis
22. The
Olde Complex No, Trig
& Vector Section.
23. More
Calculus Stuff
- written after Volumes 2 and 3.
Level I Material: New Stuff
Time and Date Matters
Level I Arithmetic.
Money Matters
Measurement Matters
Matters of Chance (Risk Control)
Logic
Chapters
(leave what's not clear in Level I to Level II)
Using/Making Maps and Plans.
(A variant of
Maps,
Plans, Similarity & Trig, to
appear here).
For Instructors
-
Education
Essays
(opinions,
possibilities, references)
- Free
Advice and Directions for teaching primary & high school maths
will be given in online meeting place with voice &
whiteboard.
- Math & Logic How-TOs
1. Arithmetic
2. Algebra
3. More Algebra
4. Beginner Geometry
5. More Geometry
6. Calculus
7. Show Work or Logic
These may be too dense for students. Offering ideas to change
education makes this site different. Nothing
ventured, nothing gained. Site material is
mathematically correct, and where not, please report
errors. The two level program POMME in the site
entrance implies multiple paths for instruction. Supporting
those paths in turn implies a clear destination for
site development and perhaps a new name.
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