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Post Script I
Reality Versus Fiction
or Reality and Imagination
Previous: Chapter 13, Euclidean
Model for Reason
The author of a story in a book or a play creates an imaginary world for us
to visit in our minds. The story may or not be consistent with our
knowledge of real life. More and less can be suggested in a story than occurs in
real-life. Stories can be fictional, half-fictional, approximately true to
life or true.
Stories may explain or describe how things came to be. Stories
may provide lessons a for reader directly or through the words and
interpretations of another. Stories may give us ideas of what to do or
not. Stories have plots and chains of events or reasons to follow, real or
not. Stories presented on stage as plays may include not only words but also
actors and props to make the plot or reenactment easier to follow. Actors have
scripts to follow. Actors are defined by their names, costumes and
actions.
Most of us, many of us, have the ability to follow a story, its sequence of
scenes with words and events, and to recognize what is real or pretend. We
can learn stories, invent them and tell them to others via spoken and written
words. Stories can be told and retold in ways that are almost repeatable and
reproducible. Our knowledge of a culture may come from its stories and
myths.
In cooking and construction, plans and recipes give or suggest sequences of
steps or actions to take to arrive at results. The steps and the results should
be repeatable and reproducible. Technical know-how is based on rules and
patterns to follow plus some judgment as to when they can be applied. Trying to
apply rules and patterns when items they require are missing usually leads to
bad results.
In mathematics, science and technology, as in daily life, there are stories
to follow. These stories, normally called theories, describe a situation (say
what is what is assumed) and describe as a well assume methods for arriving at
results or conclusions in a step by step way. The authors of these
stories or theories would like their consistency with reality. A theory is
inconsistent with reality if it says two exclusive events occur at the same time
or if predictions based on it fail. Unfortunately, the author of theory to say
what should happen may capture a pattern in theory that works in some
circumstances, but not all. So a theory may be applicable and sufficiently
consistent with reality to be useful in some circumstances - those it reflects -
while failing in others.
Knowledge in mathematics and science and technology is based on theory and
practice. A method or procedure describe in a lab or controlled circumstances
how following certain steps will give a result. Those steps and the
results, done carefully enough, appear to give repeatable and reproducible
independent of the doer. Methods that work in practice may be described and
accumulated, and used one at a time and one after another to follow steps and
arrive at results, one at a time and one after another. A skilled
practitioner may recognize when one method can replace another because it gives
the same result or a more convenient result.
Geometry was codified in the works of Euclid, about 300 B. C. The
codification consisted of assumptions or definitions about points, straight
lines, circles, triangles and the geometric figures composed from the latter.
The resulting theory or theories was presented not on stage, but on paper (a
prop) with the aid of rulers and compass (more props) to provide construction
methods and to suggest and describe results and conclusions one at a time and
one after another. Students and teachers and philosophers could
follow explanations one at a time and one after another in way that follow
some or all of the strands of thought in Euclid's work. The codification
provides a mechanical knowledge of geometry because each of us in following the
steps should verify that the steps are valid, that the implication rules used in
each step are justly applied.
The foregoing gives rule- and pattern-based chain of reasons independent of
the followers and authors. All that provides a model for making and
arriving at conclusions with rules and patterns not only in geometry, but also
in other disciplines where rules and patterns are valued as guides. But this
model for reason has its limitations.
Rules and patterns describing what we have observed, drawn from experience,
are not absolute. We do not know if they are fully reliable, or we may not
precisely when they apply, if at all. When rules and patterns are not reliable,
a risk appears. What they suggest, one at a time and one after another, may not
be consistent with reality. None the less, recognizing rules and patterns in a
subject provides a means for accumulating know-how for arriving at results, and
a limited know-why. The latter is given by the chain of reason or
suggestion with rules and patterns, reliable or not, that led to a result.
(Implication rules and suggestions in a theory may themselves rely on the need
for a theory to be consistent. See above). Volume 1A, Pattern
Based Reason, gives a further description of the benefits, origins and
limitations of rule and pattern based thought. Not all is certain.
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Pattern
Based
Reason
Volume 1A
Printed in Canada
ISBN 0-9697564-5-3
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Volume 1 = 1A+1B
bounded together
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Table of Contents Foreword PS. Three Remark 1. What is reason 2. Inductive Ed Principles 2. Communication 3. Elements of Reason 4. Implication Rules [10] 5. Hype & Deception 5. Hype & Ethics 6. Chains of Reason [4] 7. Longer Chains of Reason 7. Mathematical Induction 8. Language Change [2] 9. Next Chapters, About. 10. Limits to Freedom [2] 11. Accidental Patterns 12. Two Analogies 12. Knowledge Islands 13. Euclidean Model 13. Euclidean Reason 14 Math: Deductive/Empirical [6] 15. Objectivity 15. Objectivity, More 16 Rules-Patterns Origins [10] Knowledge & Story Telling 17. Objective Ways 17. Trial & Error Discovery 18. Conciousness 19. Symbols & Logic 20. Pronouns & Symbols 21. Truth Tables I. [3] 22. Contrapositive 22. Vacuously True 24. Indirect Reason More 24PS. Excluded Middle Law 24PS. Proof by Absurdity PS. Reality vs Imagination PS. Ahistorical Logic Links Elsewhere - Go GoGo
1A Logic Postscripts
- online only
+Proof
by Absurdity alias proof by contradiction
+How
the demand for consistency supports the law of the excluded middle
+Reality
versus or with the aid of Imagination
+Links for
reason, logic and crtical thinking
+History
Lost or Missing
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For
Senior
High School & Calculus Students
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Words to clearly
introduce algebra and variables
have been missing in course design. For people who cannot do
algebra,
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the missing words may
explain or ease their difficulties. Volume 2 ,Three
Skills for Algebra, in Chapters
8 to 14 & 18 etc, puts words before symbols to
providing the missing words in a way that enrich the
comprehension of all. Those words form the middle part of a algebra
(and logic) lessons aimed at helping or improving all
of high school mathematics and also calculus course
design & delivery.
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For Avid Readers in School & Out -
Online Books
1. Elements of
Reason. 1996
1A. Pattern
Based Reason 1995
1B. Math
Curriculum Notes 1996
2. Three
Skills for Algebra 1995
3.Why
Slopes & More.Math
1995
Tour their forewords.
Calculus Prep or Help: See Volumes 2 & 3,
and this bigger
Calculus
Guide. If your
calculus questions is not answered here, submit
it. Over time, that may complete the site development of
calculus.
For Parents: Speaking
Skills, Reading
& Writing,
Preparing for Science, ends,
values and methods for work and study, parent- friendly maths
skill development booklets for ages 4-14.
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Mostly
For High
School
Intro to Solving
Linear Equations
- a different paths for junior and even senior high
school students. Question for Tutors: When do
you use and when you skip the stick diagram method
here?
Fraction
Skills, thought-based development, Ages 10 to 14 may need a
tutor. Students who have to understand in order
to do may like the development in all or part.
For Senior
High School Mathematics & Calculus
5
wordy Logic
Chapters
4 curious Algebra
Chapters
Words before & besides symbols. A Key Algebra
forward & backwards Chapter
First Calculus
Preview (1st intro)
Four Calculus
Chapters
(2nd intro)
Intro to Complex
Numbers (long)
Intro to Mathematical
Induction (romantic & wordy at first)
Tutors & Instructors:
These lessons introduce skills differently Would you
recommend them?
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More Topics
1. Decimal
Arithmetic Reference!
2. Integers
- Intro to Signed No.s
3. Fractions
- fully explained.
4. Fractions
with Units
5. Number
Theory,
6. Solving
Linear Equations
7 Formulas
for- & backwards -
8. Proportionality,
Back- & For-wards.
9. Logic
Chapters:
10. Euclidean-Geometry
11. Slopes
& Equations of Straight Lines. (Take
I. See take II below)
12. Why
Study Slopes.
13. Maps,
Plans, Similarity & Trig,
(Take II included here)
14. Quadratics:
Starter lessons
15. Polynomials:
Starter lessons
16 Why
Factor Polynomials:
17 Functions
- Forwards & Backwards.
18. Exponents,
Radicals & logs.
19. Complex
Numbers before trig (new advance/ starter lesson)
20. DC
Electric
Circuits Etc
21. Real
Analysis
22. The
Olde Complex No, Trig
& Vector Section.
23. More
Calculus Stuff
- written after Volumes 2 and 3.
Level I Material: New Stuff
Time and Date Matters
Level I Arithmetic.
Money Matters
Measurement Matters
Matters of Chance (Risk Control)
Logic
Chapters
(leave what's not clear in Level I to Level II)
Using/Making Maps and Plans.
(A variant of
Maps,
Plans, Similarity & Trig, to
appear here).
For Instructors
-
Education
Essays
(opinions,
possibilities, references)
- Free
Advice and Directions for teaching primary & high school maths
will be given in online meeting place with voice &
whiteboard.
- Math & Logic How-TOs
1. Arithmetic
2. Algebra
3. More Algebra
4. Beginner Geometry
5. More Geometry
6. Calculus
7. Show Work or Logic
These may be too dense for students. Offering ideas to change
education makes this site different. Nothing
ventured, nothing gained. Site material is
mathematically correct, and where not, please report
errors. The two level program POMME in the site
entrance implies multiple paths for instruction. Supporting
those paths in turn implies a clear destination for
site development and perhaps a new name.
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